After finalising Annie's design and colour scheme I began making character rotations. I created a front and back view of the character- we decided to never have Annie viewed from the direct side so this was unnecessary. Below, I have Annie's front and back view, followed by a concept version, and lastly a front, three quarter and back view lineup.
I created the three rotation views as puppets in 'Painttool Sai'. By this, I mean that I designed all of the body parts in layers, including the facial features. This allows for the features to be swapped such as the mouth and eyes, and the arms and legs can be easily rotated to create different poses. I saved the 'Painttool Sai' files as .png so that they could easily be transferred into After Effects and manipulated.



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